TW // SIGNAL ACQUISITION
TRACEWAKE // LIVE SIGNAL NEUTRAL // PUBLIC SIGNAL
SYSTEM STABLE
PRIMARY SIGNAL MODE // NEUTRAL

ONE INCIDENT. TWO SIDES. EVERY ACTION LEAVES A TRACE.

ONE INCIDENT. TWO SIDES.

TRACEWAKE is a single-player cyber security simulation built around believable work, incomplete information, operational pressure and consequences. Enter through Aurelius or Ghostline, but remember: the incident does not change — only your perspective does.

VIEW CURRENT BUILD
EXPERIENCE PROFILE SIMULATED WORK // CONSEQUENCE-DRIVEN

WHAT IS TRACEWAKE?

A CYBER SECURITY SIMULATION BUILT AROUND THE WORK.

TRACEWAKE is a single-player cyber security simulation where the same hidden incident can be experienced from both sides. Investigate, correlate evidence and contain through Aurelius, or build intelligence and pursue the operation through Ghostline.

01

WORK INSIDE THE FICTION

The interface is part of the learning surface. Applications, hubs and operations are presented like real in-world systems, not abstract menu trees.

02

TWO SIDES OF THE SAME INCIDENT

Aurelius approaches the event through defence, investigation and containment. Ghostline approaches it through contracts, access paths, intel and exposure.

03

PRESSURE WITH CONSEQUENCE

Signals compete for your attention. Time moves. People react. Choices can protect security while harming continuity — or preserve business while leaving risk alive.

CURRENT BUILD // LIVE VISUALS ALPHA // IN-GAME SCREENS

CURRENT SIGNAL

WHAT TRACEWAKE LOOKS LIKE RIGHT NOW.

These are the actual current home and gameplay screens. Aurelius and BLACKWIRE already have distinct identities, and the website uses that live build language as its visual anchor.

Current Aurelius operations hub screen

AURELIUS // OPERATIONS

AURELIUS SECURE DESKTOP

The defender-side role hub for operations, intel briefings, mail, directory access and ongoing security work.

Current BLACKWIRE relay screen

GHOSTLINE // BLACKWIRE

BLACKWIRE RELAY

Ghostline’s contract, intelligence and consequence network — dense, transactional and very deliberately not just “Aurelius in red.”

Current Aurelius workstation with timeline reconstruction minigame

AURELIUS // ACTIVE GAMEPLAY

LIVE WORKSTATION & TIMELINE RECONSTRUCTION

During live operations, players investigate across windows, collect evidence and reconstruct what happened. The timeline screen shows TRACEWAKE teaching through interaction instead of explanation alone.

Current Ghostline operations workspace during a live Corporate Espionage contact sequence

GHOSTLINE // ACTIVE GAMEPLAY

LIVE OPERATIONS WORKSPACE

Ghostline gameplay runs inside its own operational workspace, with reconnaissance, contacts, access, countermeasures, intel and handler guidance shaping the route through the same incident from the other side.

SYSTEMS OVERVIEW ROLES // OPERATIONS // CONSEQUENCES

HOW IT PLAYS

ENTER AURELIUS. CONNECT TO BLACKWIRE.

TRACEWAKE has named world identities, not anonymous red-vs-blue skins. The public-facing language is Aurelius, Ghostline and BLACKWIRE — because that is what players actually enter.

01 // DEFEND

AURELIUS

Investigate live signals, verify evidence, manage operational noise and contain credible threats without losing sight of the organisation.

02 // INFILTRATE

GHOSTLINE

Build the picture, exploit the gap and complete the contract while tracking exposure, traces, credits and the paths you leave behind.

CORE PROMISE

  • Believable fictional workplace tools
  • Shared incidents viewed from opposite sides
  • Interactive investigation and reconstruction
  • Consequences that survive the operation

CONCEPT DIRECTION

Earlier hub prototype explorations still inform the tone of the project, but are presented here honestly as concept direction rather than final screens.

Early Aurelius operations hub concept
Aurelius concept direction
Early BLACKWIRE concept exploration
BLACKWIRE concept direction
DEVELOPMENT SIGNAL LIVE STATUS // CURRENT FOCUS

ALPHA STATUS

BUILT IN THE OPEN. REFINED IN THE DETAILS.

TRACEWAKE is an independent Wolf Interactive project in active alpha development. Aurelius and Ghostline are being developed as distinct operational experiences inside the same campaign world, with each side carrying its own interface, priorities and consequences.

●AURELIUS // LIVE BUILDOperations hub, workstation flow and incident interaction already represented in-game.
●GHOSTLINE // LIVE BUILDBLACKWIRE identity, contracts, feed, exposure and progression presentation are established.
○PERSISTENT CAMPAIGN LAYEROperations, consequences, progression and role memory continue to evolve across both sides.
○WEB PRESENCEThis site mirrors the game language and can evolve alongside the project rather than sitting outside it.
DEVELOPMENT JOURNAL WOLF INTERACTIVE // FIELD NOTES

FOLLOW THE DEVELOPMENT

WANT TO SEE HOW TRACEWAKE GETS BUILT?

The Wolf Interactive development journal keeps the trail: design changes, prototypes, private-alpha lessons, systems that worked, systems that absolutely did not, and the decisions that pushed TRACEWAKE toward Aurelius, Ghostline, VIGIL and BLACKWIRE.

OPEN THE TRACEWAKE JOURNAL ↗
ABOUT TRACEWAKE WOLF INTERACTIVE // INDEPENDENT PROJECT
“Security is rarely a clean choice between right and wrong. Sometimes it is a choice between what you can prove, what you can protect, and what you are willing to risk.”